This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
ICT is among the leading sectors in Europe making an increasingly important contribution to the economic growth and jobs creation in advanced economies. Despite of that according E-skill in Europe Report (2014) the shortage of ICT specialists is increasing. The demand for them is expected to increase in the next few years. Some school-graduates who might be interested in ICT studies in the future do not study subjects related to ICT, choosing a different specialization at school. Those who finish ICT studies have a decent qualification, which, however, should be more proficient. High schools and universities provide students with only basic ICT knowledge. If students want to work with a specific ICT, they must additionally study in centers of competence development. To this end, structural changes in ICT departments demand a new approach to the ICT education. As stated in the recent Report of the European Commission (EC) – Science Education for Responsible Citizenship, knowledge of and about science are integral to preparing our population to be actively engaged and responsible citizens, creative and innovative, able to work collaboratively and fully aware of and conversant with the complex challenges facing society. Nowadays entrepreneurs are considered as a possible solution to rising unemployment rates and as a recipe for economic prosperity. It is widely argued, what teaching methods should be used to teach economical disciplines and entrepreneurial skills. Research shows that in Europe, traditional methods tend to be relied on, while other researchers try to use more technology-based training methods, including economic simulation games. Many researchers recognize economic simulation games as effective tool to develop skills and form competences.
Introducing Fuse IT (Future competences pathways for marketing and ICT education) project addresses the education and labor market requirements for professional skills and knowledge for students and graduates in university (including life-long learning activities).
The project will analyze, design, develop and implement an up-to-date curriculum, e-learning materials, blended learning environment, ICT knowledge and skills self-evaluation and certification system simulations